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Gnome Crystal Mine (D20+PDF)

This is a legacy product and no longer supported by Studio WyldFurr.

This is the first version of the Folly of Silenus mini-adventure site. The first version of this product range focused on providing an Adventure Module description PDF, along with high resolution VTT maps and tokens.

The current version of this product comes in two forms, the first is a Fantasy Grounds Module, and the second is a print on demand book.

$5.95 USD

Deep inside a nearby forest a trio of Gnomes toil deep within the earth, in search of magical crystals. Crystals demanded by the wizard community for weird science experiments, delving into the wonders of the magical arts. But the flow of crystals from the mine has come to a sudden halt as ferocious Forest Cats have invaded the mine!

Having fled for their lives, the Gnomes now petition passing parties of adventurers for help to evict the feline squatters and retake the Crystal Mine. Offering intrepid adventurers who can accomplish the task a ransom of precious uncut crystals, worth a small fortune to the wizard community.

The forest cats now lurk within the dark confides of the Gnome Crystal Mine, having turned the caves within into a den. But why the mine when there is a plentiful forest outside, and why now? Unbeknownst to the Gnomes, their burrowing through stone and crystal is slowly, with each shove full of earth, has uncovered an ancient stone structure deep within the earth. A stone structure that has been lost to living memory for generations…

Recommended Party: 4-5 PCs of 4th Level.
Overall Location Type: Caves.
Estimated Time: 2-3 hours.
Emphasis: Combat, with some NPC interaction.
Encounters: Three CR4 Encounters.

Compass Point

Compass Points are a new concept from Studio WyldFurr; the creation of small adventure locations or compass points that the Game Master can simply drag’n’drop into their campaign for a little added spice during an adventure. Each Compass Point package contains all of the maps and tokens the game Master will need, plus a PDF that acts as a plot guide for the miniature adventure. But the plot is not set in stone, we recommend that Game Masters adjust the plot to fit their own campaign.

Package Contents

Within this package you will find:

Maps: A series of maps depicting the Gnome Crystal Mine. All maps have been rendered on the basis of one square (180 pixels) equals 5ft.

  • Surface Entrance Map (area: 55ft x 65ft).
  • Living Quarters Map (area: 55ft x 85ft).
  • North-eastern Mine Map (area: 85ft x 85ft).
  • North-western Mine Map (area: 55ft x 85ft).

Tokens: A group of digital tokens to display creatures and objects found inside the Gnome Crystal Mine, as well as Non-Player Characters (NPC’s).

  • Crystal Storm Elemental (# tokens: 6).
  • Gnome – Dave (# tokens: 33).
  • Gnome – Jeremy (# tokens: 24).
  • Gnome – Victor (# tokens: 26).
  • Leopard (# tokens: 19).
  • Objects (# tokens: 44).
  • Spirit of the Druid Priness (# tokens: 10).
  • Tiger (# tokens: 18).

Module Guide: A PDF Module Guide. Providing Game Masters with background material about the Gnome Crystal Mine and the NPC’s associated with it.

Compatibility

This product has been designed to cater to the nuances of the Fantasy Grounds II software. But the material contained within this product could easily be adjusted to work with software such as Battlegrounds, or another virtual tabletop role-playing system.

This module plot was designed with old school D’n’D in mind (d20 3.5ed or Pathfinder). But don’t let that hold you back from changing the module to fit any Role Playing Game System you use. (eg: Hack Master, or GURPS) The statistics provided are just a recommendation, nothing more.