Dungeon Map Tiles III
The Dungeon Map Tiles III set expands on the success of our first and second Dungeon Map Tiles sets with a new third texture range for building your own cultist strongholds, wizards maze, or whatever structure your imagination can cook up.
This map tiles set includes a new floor texture range for being rooms and hallways with stone patterns built into the floor. The walls have also been extracted from the floor tiles to give a greater flexibility with tiling the floor texture, while being able to create almost limitless wall designs.
What is a Map Tile?
A map tile, in the context of this set, is square of artwork depicting a specific 5ft by 5ft area of terrain. Such as the floor of a cave, an area of grass, or where the floor meets a wall. In order for a Game Master to build an adventure map for players to explore, map tiles are placed onto the digital canvas one by one until the desired terrain is constructed. Be that terrain a wilderness area, a Castle, Dungeon, or cave system.
Each map tile is a combination of hand drawn artwork and photographic source material that gives us the unique style of all Studio WyldFurr Map tiles. All of the tiles have been rendered from a birds eye view of the landscape, with shadowing used to give the illusion of depth.
Sample Mini-maps made with the Dungeon Map Tiles III set.
How to use the Map Tiles?
The map tiles have been made as a kind of ready made art pack that you can simply just drag’n’drop onto a digital art canvas to build a map. To do this all you need is a graphics editing program such as Photoshop, Gimp, or another Map Making program that permit you to use pre-created tiles to build maps. We recommend using Gimp, it is free and is a very powerful program for this task. If you are not sure about what to do, we have a tutorial about building your own maps, which we have also added to the products zip file as a tutorial PDF.
We also have a number of clips on our YouTube channel of Tailz using the Map Tiles to build adventure maps in Photoshop.
Map Tile Scale
The Studio WyldFurr range of digital role-playing tokens and map tiles all use a standard scale of 1 inch to 3 pixels, for a standard Dungeons and Dragons (3.5ed) character square of 180 pixels. Thus each map tile is a depiction of a 5ft square of terrain. But we have also included smaller 50 pixel square map tiles for those of us who use the smaller 50 pixel square size.
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