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RPG Campaign Settings

Over the last few years Tailz has been designing his own campaign enviroments for RPG game systems such as Dungeons & Dragons 3.5 edition (d20SRD) and recently Pathfinder & Starfinder Roleplaying Games.

Early on Tailz would create exploration locations as small adventure modules that Dungeon Masters could drop into their own campaigns. This gave rise to the Compass Points collection of Modules designed for the Dungeons & Dragons 3.5 edition d20SRD system rules. While the Map Pins series were designed for the Pathfinder Second Edition Roleplaying Game.

Those modules were designed in such a way that a Game Master could drop them into almost any world setting. Instead of building random enviroment settings, Tailz is now starting to compile his notes into specific world settings. With a focus on three specific settings:

Beyond the Barbed Wire

Beyond the Barbed Wire

Set during the conflict of the Second World War, this campaign guide employs the Dungeons & Dragons d20SRD rules system with a number of tweaks.

The Cube, World Guide

The Cube

A magical puzzle world created a very long time ago, no one knows who created the Cube or for what purpose. Yet the artifact is still functioning and snatching up people and creatires from across the multi-verse to populate it’s maze like landscape.

This campaign world is designed to employ the Pathfinder Second Edition Roleplaying Game system.

Deep Space Initiative

Deep Space Initiative

Humanity has fleed their homeworld, escaping a toxic mismanaged enviroment and hostile nationalism. Now the nine planets of the solarsystem are home to billions of human souls on countless settlements. Yet humanity is just starting to venture out into the stars and yet to meet the creaturees that lurk out in the dark.

This campaign world is designed to employ the Starfinder Roleplaying Game system.