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Studio WyldFurr

The Cube, World Guide

Trapped in a magical puzzle box world, go on a quest to discover the long forgotten secrets of the Cube. All while struggling to survive the Cube’s deadly inhabitants and hazardous dungeons!

The World Guide provides you with background details about the inhabitants and locations that can be explored in the magical micro world of the magical artifact known as, the Cube.

The Artifact

Old Bards say the Cube was made in the forges of the Gods, when the worlds were young. Others say powerful Wizards created the Cube. While parents tell their children that the Cube’s Maze is where naughty children are sent.

Ancient and indestructible, the Cube is an artifact that has slipped through the pages of time and memory. Visually the Cube appears to be a puzzle box of intricate design, the surface covered by a simple geometric maze.

The surface of the Cube is marked with generations of wear and tear, while grit and grime darkens the maze like surface of the roughly seven inches square box.

Although many have sort the artifact as an object of power. Many a tyrant having captured the Cube, knows not, what to do with it? Yet the prestige of acquiring the Cube, seems to be enough for the power hungry.

But yet no living being has guessed the Cube’s true purpose, while all written lore has been lost throughout the ages. Now all that remains is the Cube, and curiosity about it’s function. If it ever had one.

The World of the Maze

The Cube itself is a magical world. At a purely subjective level, what appears to be simple grit and grime in the nooks and crannies of the Cube’s labyrinthine surface, are actually vast microscopic forests and grasslands.

The sentient inhabitants of the Cube each have their own origin myths about how their folk came to be trapped within this infinitesimal realm.

Some think of the Cube as a prison. An oubliette for powerful mischievous beings, sealed away within the Cube as punishment by angry Gods.

While others believe that the Cube is the training ground for powerful warriors, the greatest warriors questing for a way to return to the real world.

But most folk are just trying to survive the Cube. Scrapping a living out of the relatively calm places of maze, while avoiding the wild wilderness. Burrowing into the mountain like walls of the labyrinth to form a warren of fortified villages.


The wilderness of the Labyrinth is populated by a wealth of creatures, most mundane, some mystical in nature, yet all out of place in this strange world.


Scattered across the surface of the Cube are a number of human settlements. Farming communities for the most part, trading their crops with nearby friendly settlements. While many of the more adventurous folk often set out upon the Great Quest for a way off the Cube.


Just like the Dwarves the Gnomes have settled within the solid stone mountain maze walls of the Cube. Rare in number the Gnomes spend their days tinkering with the meta sciences in a hope of conceiving a machine that could help their people leave the Cube.

Goblin Kind

Created through foul sorcery and dark alchemy, Orcs and Goblins lurk in the dark recesses of the Cube’s labyrinth. Eager to prey upon gullible adventurers questing for a means off the Cube. Yet a number of Orc Hordes have coalesced around powerful Orc Chieftains, staking a claim to the vertical edges of the Cube world.


Two Dwarven strongholds have been tunneled into the Maze walls of the Cube in two separate locations. Fortified and closed off to the outside the Dwarves do their best to stay out of the way of everyone on the Cube. Although the Dwarves have found a lucrative trade in metalwork with the settlements of the Maze planes.


The fair folk are few and far between. Roaming the Cube in a never ending search for clarity in this strange world. It is best to say, the Elves have gone mad with their time upon the surface of the cube. Their connection to nature and the stars, having been stripped or perverted by the Cube’s world within a world paradox.

Creatures of the Wild

A wide array of natural and magical creatures can be found lurking in the wild places of the Cube. Deer on the planes between the mountain walls of the maze, crocodiles in the shallow pools, and other woodland creatures scattered across the cube as if a game keeper had stocked a game reserve for the hunters yet to come.

The Great Quest

Although there are many creation myths that focus on the Cube, one aspect remains central to all of the legends: That everyone and everything upon the Cube came from the Real World.

This central feature of all Cube creation myths has a follow up myth, a means of escape from the Cube. For if there is doorway onto the Cube, that same door could lead back to where you came from! Thus the Great Quest took shape in the lore of those trapped upon the Cube, a journey to conquer the Labyrinth and find the doorway to the Real World.