Roll20 Ready

In 2013 we stumbled across a new role-playing system on the internet: Roll20.net. At the time we already had token packs out that were compatible with Fantasy Grounds and Battlegrounds, and thought those token packs would work fine with the Roll20 system.

Well, yes and no… After creating an account, and doing a little testing, we discovered that you need to fiddle with the settings a little in order to use our maps. While Roll20 works best with token images that are square (ours are whatever shape is required by the token’s artwork).

So what do you need to do, to use our maps and tokens in Roll20?

Maps

In order to use our maps, you need to know the size of the map in a measurement that will scale the map to Roll20’s scale. Roll20 uses “units” for the map grid. Thus one unit is one character square, since we use the old d20 3.5ed character square system (each character square being 5 feet square). To work out how many units each map is, look in the top left corner of each map. There you will find the measurements of the map, total width and total height. Simply divide those measurements by five to figure out the total units for the maps height and width.

map-size

So, to set-up the Folly of Silenus Map: The Pyramid of Silenus, we need to create a page in Roll20 that is 13 units square, with each unit configured to a measure of 5ft square. To do this, open the Page Toolbar by clicking on the tab at the top of the Roll20 interface.

Image: Step #1

Next you will need to create a new page by clicking on the Create New Page button, doing so will create a new blank page in the toolbar. Now you need to access the new page’s configuration menu. You do that by clicking on the small gear tab on the left side of the new page thumbnail.

Image: Step #2

Within the Page Settings menu, you now need to set the Page Size in units. Using the example, our height and width should be 13 units high and 13 units wide. Next we need to set what the scale of a unit is, in the scale box enter the value 5, and select ft. from the pull down menu. Then save the settings.

Image: Step #3

Ok now, the blank page is setup to accept the artwork. But when we place the artwork into the blank page, it will not be scaled correctly because we need to configure the artwork. After you drag’n’drop the map artwork from your Roll20 Library onto the blank page, right click on the placed artwork to display the popup menu. Within the popup menu select: Advanced > Set Dimensions. Doing so will display the Set Dimensions menu, within this menu select “Units” from the first drop down menu. Next, set the height and width to the unit size of your map. Then press set, doing so tells the Roll20 system how to scale the map in units so that it matches the units of the blank page.

Image: Step #4

All you have to do from here, is drag the map artwork so that it’s border matches the border of the page. This should be easy to do as the artwork edge should snap to the edge of the page. That is it!

Tokens

Using our tokens is a little more tricky, mainly because the Roll20 system likes to use a square token images that fit into the map grid. This creates a conflict with our standard tokens which are irregular sizes, thus when you place one of our standard tokens onto the Roll20 digital tabletop, it will be squished or stretched into a square shape to fit into a Roll20 map grid square. To resolve this problem, we have started to include in our token sets two versions of the tokens, our standard tokens and a set of tokens sized to fit inside a 180pixel square image area. The first of these packs is the New Rogue Character set. This character is a re-rendered version of one of our previous First Generation tokens.

Below is an image that displays two tokens from the Christi – Modern Adventurer token set. The tokens are displayed with the edge of their image areas displayed so you can see how much space each token’s image actually takes up. The token marked as Sample A, takes up only a small amount of space, but Sample B takes up a lot of space as the image needs to be larger to accommodate the pose of the character swinging her sword about.

Token Artwork Area

In essence, the more dynamic the pose, the larger the image needs to be to contain all of the artwork. Sadly this means that when we come to edit the standard tokens for each character set, into Roll20 compatible tokens, we are only able to use the tokens where the entire image can be contained within a 180 pixel square. Thus the Sample A token is OK for editing as it fits within the 180 x 180 pixel allotment, but the Sample B token breaks the size allotment and thus can not be used.